
Stay away from the area until the fire subsides as it will continue to deal damage for a short amount of time after the initial explosion. This attack is often followed by Flame Spire.įlame Spire: Scarlet sparks a small area below her target to abruptly burst into flames, dealing continuous AOE damage.ĭodge away once you notice the area below Yuffie's feet ignite. Stay alert when in melee range and dodge sideways when you notice the cue. The Crimson Mare will momentarily look up and ignite its blades before dashing forward. Quickly run side ways to either direction and do not run back towards the opposite direction until the shots have halted.ĭirective: Cover Fire: The Crimson Mare briefly charges its rocket boosters and ignites its gauntlet-blades, then dashes forwards while performing an X-shaped slash to the area in front. Normal gun fire performed manually by Scarlet's piloting skills, these bullets do not track not deal high damage and are relatively easy to dodge. With so many different factors to manage in this boss fight, the order of targets to be prioritized first goes as follows: Sentry Launchers > Sentry Rays> Battle Armor Attachments > Scarlet > The Crimson Mare.īullet Barrage: The Crimson Mare briefly takes aim and fires at the target with its built-in machine guns installed in both arms.

Utilizing Sonon as a distraction to occupy Scarlet while Yuffie takes down these Sentry units with her ranged attacks are an effective counter. These attacks will ceaselessly fire from all directions. Take note that throughout the battle, Scarlet will periodically summon immobile Sentry Rays and Sentry Launchers around the arena to bombard Yuffie with AOE attacks, such as lasers and tracking missiles. Remember to alternate between ranged attacks and melee attacks based on the Crimson Mare's different attachments (use melee attacks against range weaponries and ranged against melee). Additionally, stripping the battle armor of these lethal tools will enable the player to have a much easier time surviving while damaging Scarlet or the armor itself.

All of these attachments are targetable units that have a separate health bar. Similar to the stagger effect and incapacitating Scarlet herself, destroying these attachments will also disable the battle armor for a period of time. This upgrading process will occur 3 times throughout the fight, resulting in a total of three different weaponries for the Crimson Mare to swap between - the double gauntlet-blades, the double Makocannons, and the Claymore + Shield. This leaves the unoperated Crimson Mare in a standstill, vulnerable to all attacks for a significant amount of time. Whenever sufficient damage has been dealt to the battle armor, Scarlet and the Crimson Mare will leap back onto the charging pod, upgrading the weapons attached to its arms before jumping back into battle. Prioritize damaging Scarlet whenever targetable, as she will faint when her HP is depleted, preventing her from piloting the battle armor. Scarlet and her Crimson Mare are fairly mobile enemies, capable of executing a variety attacks from different ranges.
